Background
Established in May of 2003, Ascension is a raiding guild with a relentless pursuit of excellence. We exist to fulfill one underlying goal: To be at the forefront of content discovery and conquest. This goal will be pursued in a mature and highly organized environment, among people who find enjoyment in more than just min/maxing their character`s advancement.
MMORPG's are filled with hundreds of hours of interesting content, many challenging encounters and an immense variety of rare treasures. How you experience these encounters, and the rate at which you experience them, is entirely a personal preference. Ascension is comprised entirely of those players who wish to be pioneers of this content and masters of their respective character classes. We are not a guild for those without a generous sense of adventure, an undying thirst for advancement, or the lack of patience and maturity required to be an effective raiding guild.
Ascension is a highly focused team-oriented guild, with common goals, gameplay preferences and play schedules. It is not a place for soloers, newbie`s, strict roleplayers, socializers, afk`ers, weekend warriors or casual players.
Raiding
MMORPG content progression is almost always heavily group and raid oriented. For any guild to excel in an environment such as this, forward-thinking policies must be developed and strictly enforced to promote its long term welfare. With this in mind, Ascension utilizes a raid points system to track member contribution and rewards. All guild members are required to maintain a certain level of attendance and adhere to this system as it is defined below. Raids will be scheduled to occur between 9 pm and 2 am Eastern. If you cannot play during these times, you are ineligible for membership. The primary means of communication during raids will be the Ascension Ventrilo server. Instructions for accessing this server are in the Voice Chat section of Member Tools.
Because the game is designed around a specific raid size, the guild will balance its roster with the intention of supporting one efficient raid force. Having one raid force will allow the guild to progress and equip its members at a faster pace than utilizing numerous, less focused raid forces. A recruitment cap will be instituted to prevent a surplus in members, and will be balanced by archetype
For the most part, the power and desirability of equipment scales on a risk/reward design philosophy. Encounters which include the most risk are almost exclusively raid encounters, and as such the loot dropped in these encounters is the best one can attain. Because the number of people attending a raid far exceeds the amount of loot dropped, a system must exist to equally distribute this loot to those in attendance. The Ascension Raid Point System exists to meet this need.
Except in rash circumstances, all guild raids will be planned in advance and posted to the Events calendar, in Member Tools. All members are required to check the calendar on a regular basis, and if they plan to attend, sign themselves up. If you attend a raid without signing up in advance, a reduction or forfeit of points can be incurred. A notable exception is substitution for an absent player.
The Ascension Raid Points System is defined as follows:
- All desirable items which the guild obtains will be assigned a Raid Point value. A database of these items will be maintained and available in the Raid Points section of Member Tools.
- The value of items will be determined by guild leadership and recorded for future reference.
- All Raid Points earned and spent by guild members will be updated daily and posted in the Raid Points section of Member Tools.
- All members of the guild (Trial, Full, Officer, Leader) receive the exact same number of Raid Points per raid. There are no bonuses rewarded for extraneous duties within the guild.
- Keys, their components and other items which would fall into the same or similar categories as determined by the leadership will be rewarded based on guild involvement and rank. These items are worth no Raid Points.
- The maximum number of Raid Points an individual may have in their pool will be set to 100. When the person exceeds this limit, their Raid Points will decay at 25% of the points in excess of 100 per week. This policy is in place to prevent hoarding.
- When an item is purchased with Raid Points, the value will be deducted from the individual`s Raid Point pool simultaneously with their looting it.
- If you are playing another character, you must notify the raid coordinator so your main character will receive credit for the raid. Contact the raid coordinator to see if you will be eligible to play another character on the raid. Example: A person whom plays a crucial class in a raid is on vacation. An in-guild close friend of this person may wish to help the guild by playing the needed class for a raid.
- No individual will be allowed to have 2 primary characters simultaneously unless agreed upon by leadership.
Leadership
Ascension is managed by a guild leader and a group of officers collectively known as the Royal Council. Each member of the Royal Council is given a title appropriate to their function. All officers will be appointed by the Guild Master.
The Guild Master and his team of officers have a long history together, having been guildmates in the original EverQuest and in EverQuest II. Their dedication to Ascension, and proven teamwork, will be an asset to the continued success of the guild.
The positions within the Royal Council are as follows:
- Guild Master, Adamar Hammerfell
Responsible for raid coordination, recruitment, guild policy and representing the guild on all fronts. It is the Guild Master`s duty to appoint qualified officers and, with their input, determine the direction of the guild. - Outrider, Woad
Officer of all members belonging to the Light Fighter archetype. - Recruiting Officer, Fatty
Responsible for Ascension's recruiting acitivies. - DKP Officer, Elenion Ainu
Responsible for managing the guild's raid attendance and item distribution. - Duke of War (unfilled)
Officer of all members belonging to the Heavy Fighter archetype. - High Mage (unfilled)
Officer of all members belonging to the Mage archetype. - High Priest (unfilled)
Officer of all members belonging to the Healer archetype.
Members
Ascension`s members are mature, organized, highly dedicated, extremely skillful and adventurous. They share more in common than a guild tag – they are friends and hunting partners.
Ascension Members DO NOT:
- Beg for handouts.
- Knowingly exploit or otherwise break the game's EULA.
- Excessively flame or grief other players in-game, or online in other forums of communication.
- Use harsh language in a public channel. An appropriate level of harsh language is acceptable in guild chat. Racial slurs and sexist remarks are not tolerated.
- Do anything that could compromise the guild`s reputation.
- Go AFK excessively while grouped. It is discourteous to those in one`s group, and a waste of their time.
Ascension Members DO:
- Know the ins and outs of their respective classes at an expert level.
- Play a minimum of 40 hours weekly, being available for scheduled raids between 9:00 pm and 2:00 am Eastern.
- Maintain a month-to-month raid attendance record of at least 80%.
- Visit the web site and forums on a daily basis for the latest information on events, raid points and guild discussion.
- Make every attempt to group primarily with other guild members. Loyalty to the guild is vital for its long term success.
- Attempt to stay within the average level of the guild. If one out-levels the content the guild has targeted or falls far behind, they will be unable to experience it with us.
- Play the game with respect, common sense and integrity.
Alts
Creating alts can be a distraction from one`s main character, and therefore they are discouraged. Should a member create an alt, they must still meet guild obligations with their main.
Guild Meetings
Ascension will hold guild meetings on a regular basis to discuss raid plans & performance and answer any questions its members may have. Guild meetings will be announced two weeks in advance, and will appear in the Events calendar in Member Tools. In addition, a thread will be started in the "The Town Crier" forum, asking members to submit any questions or concerns they may have for the meeting. Only those questions and concerns which appear in this thread will be discussed at the meeting.
Guild Meetings are not the only time members are encouraged to ask questions. Officers are always available to field questions and concerns outside of Guild Meetings. Adamar Hammerfell is the primary person to speak to regarding guild policy and any other guild-related concerns.
